lj games club – Srečanje 27: Paradox grand strategy

lj games club – Srečanje 27: Paradox grand strategy

10 februar v PLACu

Iz digitalnih namiznih iger proti polni družbeni simulaciji


Čas je da gremo tja. Na februarskem gejm klubu bomo pokramljali širše o grand strategy igrah, specifično založnika/razvijalca Paradox Interactive. O prehodni fazi v kateri se žanra sedaj najde, ko zapušča vode pre-kompleksnih namiznih iger in njihovih arbitrarnih pravil in sistemov, ter z Victorio 3, sploh pa z Europo Universalis 5 potuje proti celostnem modelu človeške družbe v danem zgodovinskem trenutku.

Iz moje strani bom primarno govoril o razlikah v filozofiji dizajna med Europo Universalis 4 in 5, pa malo o Victoriji 3. Temo bi mogoče odprl tudi o Hearts of Iron 4 in o tem kako kako je pomagal pri porastu moderne skrajne desnice.

Pa nekaj besed o:

  • Sandbox igrah

  • Primerjava s konvencionalnimi strategijami

  • DLC model

  • Sploh pa me zanima VAŠA izkušnja s tako zelo specifično in pogosto nedostopno žanro.


Paradox igre so znane po njihovi kompleksnosti, zato spodaj prilagam seznam relevantnih iger, zraven njih pa prilagam oceno kompleksnosti ter igrino zgodovinsko obdobje. Za sodelovanje v debati priporočam, da si vzamete cca ~1 uro v eni izmed iger na seznamu. Ne pričakujte polnega razumevanja, želim si le iskren poskus učenja in aklimacije k igri. Priporočam, da igro raje kot po oceni kompleksnosti izberete po ključu vašega najljubšega zgodovinskega obdobja :)

  • CRUSADER KINGS 3 [Lažje, ima tooltips!] [Srednji vek, 867 - 1453 AD]

  • EUROPA UNIVERSALIS 4 [Težko] [Novi vek, 1444 - 1821]

  • VICTORIA 3 [Srednje, ima tooltips!] [Zgodnja modernost, 1836 - 1936]

  • HEARTS OF IRON 4 [Srednje do težko] [Druga svetovna vojna, 1936 - 1946]

  • EUROPA UNIVERSALIS 5 [srednje do težko, tooltips!] [Novi vek, 1337 - 1837]

Igre so vse na Steamu, spodaj pa prilagam epske vire za finančno omejene

– Klemen

(ENG) Meeting 27 - Paradox grand strategy


From digital board games to full social simulation
It's time we go there. At the February game club, we will chat broadly about grand strategy games, specifically from the publisher/developer Paradox Interactive. About the transitional phase in which the genre now finds itself, as it leaves the waters of over-complex board games and their arbitrary rules and systems, towards Victoria 3, and especially with Europa Universalis 5, as it heads towards a full simulative model of human society at a given historical moment. From my side, I will primarily talk about the differences in design philosophy between Europa Universalis 4 and 5, and a little about Victoria 3. I would also perhaps open the topic about Hearts of Iron 4 and how it helped in the rise of the modern far right.

And I want to fit in a few words about:

  • Sandbox games

  • Comparison with conventional strategies

  • the DLC model

  • But I'm generally interested in YOUR experience with such a very specific and often inaccessible genre.

Paradox games are known for their complexity, so I'm attaching a list of relevant games below, along with a complexity rating and the game's historical period. To participate in the debate, I recommend that you take about ~1 hour in one of the games on the list. Don't expect full understanding, I just want an honest attempt from you to learn and acclimatize to the game. I recommend choosing a game based on your favorite historical period rather than the complexity rating :)

  • CRUSADER KINGS 3 [Easy, has tooltips!] [Middle Ages, 867 - 1453 AD]

  • EUROPA UNIVERSALIS 4 [Hard] [Early modern, 1444 - 1821]

  • VICTORIA 3 [Medium, has tooltips!] [Early Modernity, 1836 - 1936]

  • HEARTS OF IRON 4 [Medium to hard] [World War II, 1936 - 1946]

  • EUROPA UNIVERSALIS 5 [Medium to hard, tooltips!] [Early modern, 1337 - 1837]

The games are all on Steam, but pirated copies can be found in the discord.

– Klemen

in 6 days
PLAC, Linhartova 43
43 Linhartova cesta, 1000 Ljubljana, Slovenia
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